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	<title>Comments on: Interesting Blackberry Factoids for Developers</title>
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	<description>The ticket machine in your pocket</description>
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		<title>By: Tom Godber</title>
		<link>http://www.masabi.com/2009/04/22/interesting-blackberry-factoids-for-developers/comment-page-1/#comment-66</link>
		<dc:creator>Tom Godber</dc:creator>
		<pubDate>Mon, 27 Apr 2009 15:05:00 +0000</pubDate>
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		<description>Thanks - good point, I was using UIApplication incorrectly as a generic term to mean the general concept of programming to the RIM proprietary APIs (instead of the MIDP APIs).</description>
		<content:encoded><![CDATA[<p>Thanks &#8211; good point, I was using UIApplication incorrectly as a generic term to mean the general concept of programming to the RIM proprietary APIs (instead of the MIDP APIs).</p>
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		<title>By: Anonymous</title>
		<link>http://www.masabi.com/2009/04/22/interesting-blackberry-factoids-for-developers/comment-page-1/#comment-65</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 23 Apr 2009 21:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://masabi.com/2009/04/interesting-blackberry-factoids-for-developers.html#comment-65</guid>
		<description>For the Storm&#039;s Touch UI, you&#039;re wrong that you have to use UIApplication. The preferred way for Canvas/GameCanvas based applications is to instead extend BlackBerryCanvas/BlackBerryGameCanvas. (http://www.blackberry.com/developers/docs/4.7.0api/net/rim/device/api/lcdui/BlackBerryCanvas.html)</description>
		<content:encoded><![CDATA[<p>For the Storm&#8217;s Touch UI, you&#8217;re wrong that you have to use UIApplication. The preferred way for Canvas/GameCanvas based applications is to instead extend BlackBerryCanvas/BlackBerryGameCanvas. (<a href="http://www.blackberry.com/developers/docs/4.7.0api/net/rim/device/api/lcdui/BlackBerryCanvas.html)" rel="nofollow">http://www.blackberry.com/developers/docs/4.7.0api/net/rim/device/api/lcdui/BlackBerryCanvas.html)</a></p>
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